For Percentage Chance Less Than 50%

  1. Find the appropriate percent chance table
  2. Enter in the Highest Integer Value into the Spreadsheet box K16
  • The Spreadsheet will tell you success
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  • Or Failure
  • In the above examples the success was rolled on a 50% chance, and the failure was on a 20% chance.

For Percentage Chance More than 50%

  • As of 6.21.15 I have not implemented a “percent chance” field. I’m working on implementing this.
  • Due to the limitations of the RNG in the spreadsheet, you will have to ignore the “Success/Fail” message for now.
  • Proceed as normal using the table and then checking the roll against a success using the bolded numbers in the tables below.
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Random numbers (can be copy pasted)

25% chance

1

2

3

4

50% chance*

1

2

3

4

75% chance

1

2

3

4

33% chance

1

2

3

66% chance

1

2

3

*For 50% you may use 1 and 2 instead of 1 2 3 4 if you want. If 1 shows up you succeeded.

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Crits

  • Crits are applied to the highest base damage from a single source. What does this mean?
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There’s a lot going on here but basically we have damage coming from four sources

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1. Cherry bomb Item - 3 physical damage

2. Spell damage - 2 physical damage from shadow

3. Focus Damage - 4 Pure damage left over from focusing to cast the spell

4. Magic Missile - 3 Physical damage

To apply a crit in this situation you look at the highest amount of damage - in this case the 4 pure damage and then apply the 1.5x crit

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So if a crit were to succeed in this situation you’d only gain 2 points.

A better scenario is to crit either a very high damage spell (spell damage retains it’s damage type even if it’s crit so 4 spell damage would become 6 spell damage which is the difference between 8 and 12 hp on a non spell resistant enemy) or to crit a large warrior attack.

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