## For Percentage Chance Less Than 50%

- Find the appropriate percent chance table
- Enter in the Highest Integer Value into the Spreadsheet box K16

- The Spreadsheet will tell you success

- Or Failure

- In the above examples the success was rolled on a 50% chance, and the failure was on a 20% chance.

## For Percentage Chance More than 50%

- As of 6.21.15 I have not implemented a “percent chance” field. I’m working on implementing this.
- Due to the limitations of the RNG in the spreadsheet, you will have to ignore the “Success/Fail” message for now.
- Proceed as normal using the table and then checking the roll against a success using the bolded numbers in the tables below.

## Random numbers (can be copy pasted)

### 25% chance

**1**

2

3

4

### 50% chance*

**1**

**2**

3

4

### 75% chance

**1**

**2**

**3**

4

### 33% chance

**1**

2

3

### 66% chance

**1**

**2**

3

*For 50% you may use 1 and 2 instead of 1 2 3 4 if you want. If 1 shows up you succeeded.

## Crits

- Crits are applied to the highest base damage from a single source. What does this mean?

There’s a lot going on here but basically we have damage coming from four sources

1.** Cherry bomb Item** - 3 physical damage

2. ** Spell damage** - 2 physical damage from shadow

3. **Focus Damage **- 4 Pure damage left over from focusing to cast the spell

4. **Magic Missile **- 3 Physical damage

To apply a crit in this situation you look at the highest amount of damage - in this case the 4 pure damage and then apply the 1.5x crit

So if a crit were to succeed in this situation you’d only gain 2 points.

A better scenario is to crit either a very high damage spell (spell damage retains it’s damage type even if it’s crit so 4 spell damage would become 6 spell damage which is the difference between 8 and 12 hp on a non spell resistant enemy) or to crit a large warrior attack.